Below is a quick summary; for details, see the strategy articles.
📚 All strategy articles
🌱Starting Your First Career Without Getting LostFrom roles and birthplace to potential grades and your first-season routine›
📈The Growth Formula at a Glance: Age, Potential, ConditionA breakdown of how much a stat rises per training session›
🏟️Road to Going Pro: From Challengers to the LCKEntry OVR, age limits, the deadline and academy training›
💸Parents’ Trust, Allowance and Part-Time Jobs: Using Them SmartlyHow to protect both your money and your trust as a student›
📝Reading Contracts, Transfers and Team TrustHow to choose between renewals, trades and overseas transfer offers›
🛒Using the Shop: Gear, Seasonal Items and Score AssetsWhere should you spend your money first?›
🕰️Heading Into Your 30s: The Aging Curve and Late-Career PlayWhat you can do when your stats decline after 27›
🏆Raising Your Retirement Score and RankingThe value of a single World Championship title, and the score formula›
🌏Regional Guide: Comparing the 7 LeaguesSalary, strength and international slots for LCK, LPL, LEC, LCS, LCP, CBLOL and LLA›
📕Ending Collection: Every Ending and Its ConditionsFrom the 5 normal retirement grades to 10 parent and deadline endings›
🛡️Top Lane Guide: Laning Is Your OVRLaning- and teamfight-focused growth, the keyboard, and the Laning Master perk›
🌲Jungle Guide: Architect of the Map and the FightGrowing Vision & Macro and Teamfights together, plus the analyst and monitor›
⚡Mid Lane Guide: The Balanced AceThe most forgiving role, with Laning, Mechanics and Teamfights grown evenly›
🏹ADC Guide: Balancing Mechanics and AgingMechanics-focused growth, the mouse, and preparing for decline after 26›
💫Support Guide: Vision and Mental That LastVision & Macro and Mental are key, and it’s the best role late in your career›
🧬Temperaments and Perks Guide: 6 Temperaments, 11 PerksThe difference between the temperament you’re born with and the perks you earn by repetition›
Early game (ages 12–15)
- The younger you are, the better growth efficiency you get. Keep training steadily without letting your condition fall below 30.
- The important stats differ by role. Raise Laning first for Top, Vision & Macro for Jungle and Support, and Mechanics for ADC, and your OVR climbs fast.
- Begging for allowance lowers your parents’ trust. If it hits bottom you get an ending, so earning money with part-time jobs is safer.
Going pro
- The goal is “clear the OVR requirement before the deadline age.” Your solo queue rank is a rough indicator of your OVR.
- If you fall short, use an academy (cram school) or team training, and raise training efficiency with gear (keyboard, mouse, monitor, PC).
Event
- Choosing in an event doesn’t use up a week. When your condition is low, avoid options that cost condition.
- Your gear can break if you rage. Raising Mental and building a medical & psych team increases the chance of blocking bad events.
- High-potential players often get the event where a rookie rises from the reserves. Facing them head-on pays off big if you win, but costs you team trust if you lose.
Late game (age 27 and up)
- Your stats start to decline at 27 (two years later for Late Bloomers). Very high stats of 90 or more fall even harder.
- If you invest in rehab during the “Aging Curve” event, that season’s decline is cut in half.
- Vision & Macro and Mental decline less with age. Late in your career it pays to protect those stats.
Raising your score
- One World Championship title is worth 40 points. Money spent on score assets (yacht, private jet, buying a team) turns into points.
- Overseas transfer offers are a chance to earn big in high-salary regions (LPL, LCS).