LoL Pro Career is a game where you guide a single 12-year-old prospect all the way to retirement at 35. There seem to be a lot of choices at first, but you only decide three things at the start: your role, your birthplace and your name. Everything else (potential, temperament and family finances) is decided at random the moment you’re born. This article explains how each choice affects the game.
Each Role Values Different Stats
A player’s overall rating (OVR) is the six stats — Laning, Teamfights, Vision & Macro, Mechanics, Mental and Champion Pool — combined using role-specific ratios. The same stat contributes different amounts to OVR depending on the role.
| Role | Most important stats | Characteristics |
|---|---|---|
| Top | Laning 30%, Teamfights 20% | Laning is your OVR. Mental and Champion Pool each count for 15% too. |
| Jungle | Vision & Macro 27%, Teamfights 25% | Map awareness and fighting ability are key. Laning counts for only 8%. |
| Mid | Laning 27%, Mechanics 20% | A balanced role that needs Laning, Mechanics and Teamfights evenly. |
| ADC | Mechanics 30%, Laning and Teamfights 22% | The faster your hands, the better. Vision counts for just 6%, the lowest. |
| Support | Vision & Macro 30%, Teamfights and Mental 22% | Mechanics counts for only 8%, so slow hands are fine, but you need to raise Mental. |
If you want to raise your OVR quickly, train the stats with the highest ratios for your role first. Stats with low ratios can be raised slowly without much difference to your OVR.
Your Birthplace Decides Your Region and Starting Bonus
Rolling your birthplace decides the region you’ll play in (one of LCK, LPL, LEC, LCS, LCP, CBLOL or LLA), your training infrastructure and your starting stat bonus. Gangnam, Seoul has great infrastructure, so training is 15% more efficient and you start with slightly higher Laning and Vision. Conversely, a Gangwon mountain village has 20% weaker infrastructure but a big Mental bonus and 6 extra potential. Overseas birthplaces often trade weaker infrastructure for a potential bonus. You can change regions later by transferring overseas, so think of your birthplace as just a “starting environment.”
Your Potential Grade Decides Your Starting Tier
Potential is the limit of the stats a player can reach. Grades are S (96+), A (89+), B (82+), C (74+) and D. The higher your potential, the higher your stats from the very start.
- Grade S: starts at Gold tier. Very rare, at around 3–4% of all players.
- Grade A: starts at Silver tier. Around 14% of players.
- Grade B: starts at Bronze tier.
- Grades C and D: start at Iron tier. Most players fall here.
Talented grade A and S players also get the perk that “asking” their parents for allowance doesn’t cost trust. On the other hand, there’s no need to give up with a lower grade. There are many ways to clear the OVR requirement before the deadline age, and some temperaments, like Late Bloomer, grow late.
The Six Temperaments
You get one of Prodigy (fast growth in your teens), Late Bloomer (keeps growing until the mid-20s), Grinder (training efficiency +10%), Injury-Prone (vulnerable to injury and burnout), Clutch (strong in the playoffs) or Average. Average is the most common and the rest are around 10% each.
Your First-Season Routine
A season is 10 weeks and you start with a condition of 80. Training costs 10 condition, solo queue costs 6, and rest restores 35. If your condition drops below 55, growth falls by 20%; below 30 it is halved and you risk injury. So for starters, we recommend the pattern below.
- Train your role’s key stat twice
- Rest once (recover condition)
- Repeat this 3-week pattern three times, and in the last week pick solo queue or training depending on the situation
This keeps your condition above 55 while fitting 6–7 training sessions into a season. If you repeat the same training 24 times you also earn a perk that raises that stat’s training efficiency by 12%, so steadily investing in one stat is a good strategy too.
Check Your Family Finances Too
Your family finances are one of Tight (₩300k in cash), Average (₩800k) or Comfortable (₩2M), and the size of your allowance differs too. If money is tight, starting part-time jobs early is the surest way to pay for gear and academies. The details continue in the articles below.
More Strategy Articles
The basic rules are in the Game Guide, and the full list is on the Strategy page.